Patrick English

 

E-mail:1stopdown@gmail.com

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Work Experience

 

 

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ARCHIACT VR/AR

Art Director

Apr 2016 – Present

 

- Developing artwork for the immersive world of Virtual Reality and Augmented Reality!
- Art Lead and mentorship on multiple VR and AR projects, both mobile and PC based.
- Client facing relations, outsourcing control, look target and visual prototype development are all in a days work.

 

Games Shipped:

MARVEL Dimension of Heroes

Hidden Fortune VR

Hidden Fortune: Shanty Seas
Canoe Ride VR

 

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Next Level Games

Environment Artist

Jan 2015 – Nov 2015

‐ Modeled and Textured entire game levels from concepts or greyblock to full completion.

‐ Actively consulting level designers and producers to develop unique gameplay concepts and experiences.
‐ Worked with Art Direction to complete assets that weren't previously conceptualized or greyblocked.
‐ Integration of 3DS Max assets into In‐House game editor and providing level design support

Games Shipped:
Metroid Federation Force

 

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Rainmaker / Mainframe

Senior Modeler

Nov 2013 – Apr 2014

- Hard surface modeling for "Bob the Builder" pitch. 

- Environment modeling for Barbie 2015

 

Title Released:
Barbie: Princess Power 

 

 

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United Front Games

Senior World Artist

Feb 2009 – Sep 2013

‐ Designed and built modular city structures to quickly assemble and iterate on large city environments.

‐ Worked closely with Art Direction to achieve art style for a gritty and realistic Hong Kong inspired world.
‐ Provided guidance to junior artists in maintaining the established world art standards during production.
‐ Fully realized key mission areas from 2D concept to final modeled, textured and set dressed locations.

Games Shipped:
Tomb Raider: Definitive Edition
Little Big Planet Karting
Sleeping Dogs

 

 

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EA Games

Modeler / Texture Artist

Oct 2005 – Jan 2009

At EA Blackbox I modeled and textured environment and prop artwork for the "Skate" game franchise.


Games Shipped:
Skate 1
Skate 2

 

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C.O.R.E. Digital Pictures

Texture Artist / Character Finaling Artist

Oct 2003 – Sep 2005

- Hired into evp (environments, vehicles and props) department as a texture artist.

- Duties mainly included asset texturing and modeling as well as a great deal of set-dressing.
- Joined the character finaling department to help groom character fur, fix geometry collision issues and various other character-related problems.

Titles Released:

Disney's "The Wild"

 

 

 

 

 

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